assist game writers in crafting NPC dialogue and lend video games the improvisational spontaneity once reserved for table-top ...
In video game parlance, NPCs, or nonplayable characters, are side characters a player cannot control. They are preprogrammed, usually with looping scripted dialogue and robotic movements.
[Bloc] modified the game Mount & Blade II: Bannerlord to reject traditional dialogue trees ... you see in the video below is quite a bit more than a proof of concept. The NPCs communicate as ...
Sometimes NPCs' dialogue can be so well-written that it ... NPC's character arc and thoughtfully acting out their lines. Video games are a creative art form. AI can be a tool in the artistic ...