In video game parlance, NPCs, or nonplayable characters, are side characters a player cannot control. They are preprogrammed, usually with looping scripted dialogue and robotic movements.
assist game writers in crafting NPC dialogue and lend video games the improvisational spontaneity once reserved for table-top ...
[Bloc] modified the game Mount & Blade II: Bannerlord to reject traditional dialogue trees ... you see in the video below is quite a bit more than a proof of concept. The NPCs communicate as ...
Sometimes NPCs' dialogue can be so well-written that it ... NPC's character arc and thoughtfully acting out their lines. Video games are a creative art form. AI can be a tool in the artistic ...