Johan Pilestedt, the director of last year's blockbuster behemoth Helldivers 2, has announced on X that he'll be taking a break in 2025. The news comes almost a year after the game released ...
Previously, he mentioned that the team had been developing Helldivers 3 by expanding and enhancing the formula of the second installment through post-launch updates. Earlier this month ...
He says that eleven years of working on the Helldivers games have caused him to neglect his family, his friends, his wife, and himself, and so he wants to take some time to "redeem what was lost from ...
This is especially true for the emoji we use to express love … or is it passion? Heartbreak, maybe? Truth is, there’s a surprising range of heart emoji meanings. To get the scoop, we spoke ...
Helldivers 2 successful launch, post-release support. Studio boss takes sabbatical after 11 years working on IP. Arrowhead team continues updates while boss is on break. Possibly one of the most ...
Johan Piliestedt, Chief Creative Officer of Arrowhead Game Studios, has revealed that he is taking a sabbatical from the Helldivers 2 studio, and will be working on a new title when he eventually ...
Helldivers 2 has been captivating players with its chaotic battles and tactical gameplay, but sometimes, it’s fun to add a touch of another universe to the experience. That’s exactly what the Star ...
An Adafruit GFX Compatible Library for the ESP32, ESP32-S2, ESP32-S3 to drive HUB75 LED matrix panels using DMA for high refresh rates. Supports panel chaining.
The new vehicles and mechs in Helldivers 2 are great, but when they run out of ammo they become pretty useless, so there's a new stratagem idea from a fan that aims to rectify that. Dubbed the ...
You don't play Helldivers without dying one or three times, so why shouldn't the movie have some celebs perish in the name of freedom? Earlier this month, Sony revealed it’s planning to make ...
Nearly a year after its release, Helldivers 2 continues to stand as a shining example of how to handle live service monetization. While many games have stumbled with aggressive microtransactions and ...